Hells Rangers Paintball Paintball Redefined
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Hells Rangers Paintball Paintball Redefined

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 Team Positions

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Posts : 74
Join date : 2014-02-13

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PostSubject: Team Positions   Team Positions I_icon_minitimeTue Feb 18, 2014 1:30 am

The SpecialOps Paintball breakdown of player types is as follows:

The Commander:

"The Commander must become a master of strategy—the initial plan is his responsibility. But, he must stay flexible enough to tailor the plan to fit the developing tactics of the battlefield. Perhaps, the toughest part of command is hanging back and letting others “take point.” Out front is no place for the Commander and his team makes sure he’s securely in the rear. However, a great Commander knows that his men need to see him put his ass on the line on occasion. So, when the moment’s ripe, the Commander doesn’t hesitate to get in the thick with his buddies.

The Commander is smart, well-liked and he communicates clearly and frequently with his guys. He is the brain of the team and the team performs like a dark symphony of mayhem when the Commander is on his game."

Close combatman

"Close Combatman are the main role for quick actions such as flanking, ordered on point when you’re covering ground, and handed the flag when it’s time to make the last run. They're generally fast, and prefer to dodge paintballs then engage the opposing team at every instant.

When it comes to buildings and bunkers, he’s the close quarters specialist. His paintgun is short, light and maneuverable and it spends a lot of time getting shoved into dark corners. They're an action junkie, and it’s a good thing, because they generally end up surrounded and attacked more often than any other players."

Rifleman

"...the most versatile position on the team. He flanks, he suppresses, he runs point, he snipes and he serves as the team’s all-around backbone. He covers any position that has been left empty by a downed comrade. With a balanced gearkit, he carries enough paint for a series of tough engagements, but not so much as to slow him down."

Heavy rifleman

"The use of suppressive fire is one of the greatest advantages that an organized team has over walk-on players. The militaries of the world rely on suppressive fire to advance their squads and to put enemy heads down. Paintball can work exactly the same way.

The Heavy Rifleman unleashes a sustained rate of fire that freezes the opposition’s battle line while lighter elements of his team maneuver for advantage. He’s the perfect man for defending the flag or hammering on the opposition’s base. With an enormous load of paint and a fully automatic paintgun, the Heavy Rifleman isn’t the fastest-moving member of his squad."

Support gunner:

"Few are prepared to carry the enormous burdens, or the bulging gear kit, of the Support Gunner. Few can afford the price of the weapon or it’s limitless appetite for paint.

But for those who have the brawn and bucks, the Support Gunner position is like a horseman of the apocalypse on the field. To qualify as a Support Gunner, as opposed to a less-endowed Heavy Rifleman, you need to be toting something really, really heavy."

Sniper:

"the Sniper slips into ambush position then waits. Some Snipers push the envelope of paintball ballistics to fire off long, aimed shots. Others use superior camouflage and stealth to take targets up close and personal. In either case, the paintball Sniper turns fieldcraft and marksmanship to his advantage. While others attempt to power their way across the field, the sniper outplays the opposition on the strength of his wits. Patience is a minimum requirement and practice is a must.

Even the term “Sniper” was controversial among woodsballers. Some claim that, since paintball guns had no real long-range potential, that a paintball sniper is a contradiction in terms. But, with the introduction of Tiberius Arm's First Strike rounds, a player using a First Strike-enabled marker can shoot an enemy player at twice the range of an ordinary marker. Paintball snipers know, however, that it takes much more than long shots to call yourself a Sniper. Victory on the field comes in the wake of stealth and mental discipline..."
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Robster




Posts : 9
Join date : 2014-02-17
Age : 56
Location : Aurora,IN

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PostSubject: Re: Team Positions   Team Positions I_icon_minitimeSat Feb 22, 2014 11:24 pm

One of my old vest had over 14 pod holders on it I used to carry 3000 rounds for a game And I carried 4 co2 tanks not counting the one on the gun. I used to hold them off for hours
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